(This might be just an issue of AI as I could imagine that Mephisto has different kind of AI because he normally doesn't really try to get into melee range. Without it I don't think he changed his target from my friend to me at all so it still seemed to give a bit of aggro towards me. However Mephisto didn't seem to care about it most of the time but he did some random ranged attacks on me (but still staying on my friend most of the time) when I put Sanctuary on. Baal usually kept teleporting next to me while I ran away and Diablo just ran straight to me. As I already told Diablo and Baal attacked me immediately when I turned it on. The bosses also did react differently to my Sanctuary. After I swap my weapons back my friend (the usual smiter paladin) gets the aggro back immediately and the bosses just forget that I still do exist. I didn't really think about this much before but today I realized that at least the Sanctuary Aura seems to aggro the Uber-Diablo and Uber-Baal easily making them run after my BO-Barbarian always when I swapped my weapons from dual warcries sticks to a Lawbringer with lvl 18 Sanctuary. I haven't really played around with Light Radius but I doubt that it's much different than in the Eastern Sun mod. However in LoD I'm not really sure how aggroing (how the monsters decide who to attack) works. After I got gear that had a lot of Light Radius (capped) it seemed to work pretty well. I learned back then that the Light Radius modifier was the most important matter to make monsters attack me instead of my mercenary or someone else. When I played Eastern Sun mod of Diablo 2 I made a tank barbarian who had the only purpose to take beating and keep all the monsters on him so my team mates could kill monsters without the need to avoid them.
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